A 2/2 for one Volt. A tidy little body that has seen things.
Used to have allergies. Now has, uh, the opposite of allergies?
Keyword · Radiation • Attrition and decay
Poison them. Slowly. Proudly.
Mutants who did not survive the Glow so much as befriend it. They are not sick. They are improved. Ask them.
Glow wins by attrition. Spread Radiation, feed on the dying, and be the last thing still ticking when the board rots out.
Grind the board to dust. Radiation chips everything down, and your payoffs get stronger every time something dies.
A taste of the crew, cheap to legendary.
A 2/2 for one Volt. A tidy little body that has seen things.
Used to have allergies. Now has, uh, the opposite of allergies?
Deal 3 to all enemy Survivors and 1 to your own.
The Glow shares. The Glow shares with EVERYONE. That's kind of the whole problem.
Radiation, Arrival: Apply Radiation to all enemies. Whenever an enemy dies, this gets +1 Attack.
It is not a monster. It is a community center. It is VERY welcoming. That's the terrifying part.
Glow spotlight coming soon