The Boomstick City wiki
A growing reference for the game. Start here, then dig into the crews and the world.
Core rules
- Goal. First crew to 15 Territory Points wins. It is a race, with no turn limit.
- Volts. Your energy. It ramps up by one each turn and refills fully. Spend it to play cards.
- The board. A single shared board. Both crews fight over the same ground.
- Combat. Survivors trade attack and health. Win the fight and take Territory Points.
- The Stash. When your rival has no Survivors left, the Stash opens. Raid it for a flat point.
- Running dry. Empty your deck and you start bleeding a Territory Point per turn, so keep up the pressure.
- Card types. Survivors fight, Gear attaches to a Survivor for a buff, and Events are one-shot plays.
Keywords
When this arrives, deal 1 damage to a chosen enemy.
When this dies, return a Gear from your discard to your hand.
When this dies, it deals damage to enemies (amount varies per card).
When you play another Survivor, this triggers a bonus effect.
Radiated. At the start of each of its turns, this Survivor takes 1 damage. It can be applied to enemies too.
Districts
The Drowned Mall
WaterloggedA retail cathedral three feet underwater. The escalators still try.
The Powderkeg Yards
Chain ReactionFreight, fuel, and bad ideas, stacked to the ceiling. No smoking. Everyone smokes.
The Hospital Wing
TriageStill smells like disinfectant and old panic. The good beds are taken.
The Overpass Squats
CrampedA city stacked in the ribs of a dead freeway. Mind your elbows.
The Glow Sumps
Irradiated ZoneWhere the runoff pools and the runoff glows. The locals are fine. They insist.
The Gate
Itchy Trigger FingerThe only way in, watched by people who would rather it were the only way out.