The crew

The survivors of Boomstick City

Nobody takes the city alone. You run a crew of survivors, and survivors are exactly who you would expect to still be standing: the mechanic who can fix anything for a price, the drunk who is somehow always in the right place, the kid with the wrench who is going to be a problem someday. Here is who is out there.

Scrapwright

Salvage your way to victory.

Granny Teresa, a Scrapwright survivor
Granny Teresa
6 Volts · 4/6 · salvage

She built half the city. She'll tell you which half. It's the half that still works.

Scarlett Ironheart, a Scrapwright survivor
Scarlett Ironheart
7 Volts · 5/8 · salvage

Knock her down and she gets right back up, meaner than before. The whole yard learned long ago: you do not bet against Scarlett.

Rust-Bucket Mechanic, a Scrapwright survivor
Rust-Bucket Mechanic
2 Volts · 2/3 · salvage

She can fix anything. Twice, if you bring snacks.

Scrap Baron, a Scrapwright survivor
Scrap Baron
5 Volts · 3/6 · salvage

Owns the heap. The whole heap. He'll show you the heap. Bring water.

The Whole Damn Crew, a Scrapwright survivor
The Whole Damn Crew
6 Volts · 4/6

Nobody gets left in the heap. Not even after they have earned it.

The Grand Reclaimer, a Scrapwright survivor
The Grand Reclaimer
6 Volts · 4/7 · salvage

Nothing is ever truly gone. That's either inspiring or a hoarding problem.

Master of the Heap, a Scrapwright survivor
Master of the Heap
6 Volts · 5/7 · salvage

Commands the scrap like a tide. A slow, rusty, faintly-smelling tide.

Scrap Colossus, a Scrapwright survivor
Scrap Colossus
8 Volts · 5/5

Bolted together from three dead machines and a grudge.

Welding Matron, a Scrapwright survivor
Welding Matron
4 Volts · 3/5 · salvage

Sparks fly. Mostly from the welder. Sometimes from the arguments.

Salvage Crane, a Scrapwright survivor
Salvage Crane
4 Volts · 2/6

Lifts anything. Drops most of it. The remaining percentage is impressive.

Hoard Keeper, a Scrapwright survivor
Hoard Keeper
4 Volts · 3/5

Calls it a 'curated inventory.' Everyone else calls it the smell coming from the back.

Foreman Pyke, a Scrapwright survivor
Foreman Pyke
5 Volts · 4/6

Runs the yard. Knows where every bolt has been since the bombs dropped.

The Foundry, a Scrapwright survivor
The Foundry
7 Volts · 3/5

Feed it scrap, stand back, and mind the sparks.

Overclocked Behemoth, a Scrapwright survivor
Overclocked Behemoth
7 Volts · 6/7

You can scrap it. Staying scrapped is the part it never learned.

Scrap Hauler, a Scrapwright survivor
Scrap Hauler
1 Volts · 2/1

Carries his body weight in bolts. Complains the whole way.

Scrap Wall, a Scrapwright survivor
Scrap Wall
1 Volts · 0/4

Technically a person. Mostly a wall. Doesn't take it personally.

Bolt Sorter, a Scrapwright survivor
Bolt Sorter
1 Volts · 1/2

Sorts bolts by mood. The bolts do not have moods. He insists.

Junkyard Dog Handler, a Scrapwright survivor
Junkyard Dog Handler
2 Volts · 2/3

The dog ran off years ago. He still brings two bowls. Just in case.

Tinker's Apprentice, a Scrapwright survivor
Tinker's Apprentice
2 Volts · 1/3

Turned fixing things into a side hustle, then a main hustle, then her entire personality. The toaster still doesn't work, but the brand is strong.

Spot Welder, a Scrapwright survivor
Spot Welder
2 Volts · 2/2

One spark. One bond. One small electrical fire. Standard.

Improvised Sentry, a Scrapwright survivor
Improvised Sentry
2 Volts · 1/5

A turret made of toasters. Fires bread. Surprisingly demoralizing.

Eric the Forgetful, a Scrapwright survivor
Eric the Forgetful
3 Volts · 2/4

Came down here for one specific thing. Can't recall what. Comes back up with three.

Gearhead Twins, a Scrapwright survivor
Gearhead Twins
3 Volts · 3/3

Finish each other's... wrenches. They finish each other's wrenches.

Refit Specialist, a Scrapwright survivor
Refit Specialist
3 Volts · 1/4

Makes old things new. Makes new things confusing. It evens out.

Re-Re-Recycler, a Scrapwright survivor
Re-Re-Recycler
3 Volts · 2/3 · salvage

Recycled the recycler. Then recycled that. It's recyclers all the way down.

Pack Rat, a Scrapwright survivor
Pack Rat
4 Volts · 3/4

Nineteen broken toasters and a dream. The dream is one working toaster. He is so close. He has been so close for years.

Powderkeg

Make them pay in Volts and shrapnel.

Evan & Appa, a Powderkeg survivor
Evan & Appa
6 Volts · 4/4 · explode

Appa builds them, Evan lights them, and up they go. Loudly, never alone. The little ones they leave behind have opinions too.

Dynamite Steve, a Powderkeg survivor
Dynamite Steve
8 Volts · 6/5 · explode

Steve always gets the last word. Then, being thorough, he gets it again: quieter, aimed, and meant for whoever's still standing.

Big Boom Bertha, a Powderkeg survivor
Big Boom Bertha
5 Volts · 4/6 · explode

She doesn't go out quietly. She doesn't do anything quietly.

Captain Combustion, a Powderkeg survivor
Captain Combustion
5 Volts · 5/4 · boomstick

His cape is fireproof. Nothing else is. He considers this a personal accomplishment.

The Detonator, a Powderkeg survivor
The Detonator
6 Volts · 6/3 · boomstick

Comes in loud. Stays loud. Leaves loudest. There is no quiet setting.

Shrapnel Sister, a Powderkeg survivor
Shrapnel Sister
2 Volts · 2/2 · explode

Hugs are dangerous. Everything is dangerous. She's fine with that.

Powder Monkey, a Powderkeg survivor
Powder Monkey
2 Volts · 2/2

Hauls the kegs. Sometimes opens the kegs. Once became, briefly, the keg.

Powder Keg, a Powderkeg survivor
Powder Keg
3 Volts · 0/5 · explode

It just sits there. Menacingly. Ticking. Is it ticking? It's ticking.

Demolitions Foreman, a Powderkeg survivor
Demolitions Foreman
4 Volts · 4/3 · boomstick

Per my last explosion, please find the debris attached. Circling back Monday.

Twin Fuses, a Powderkeg survivor
Twin Fuses
4 Volts · 3/3 · explode

Why have one fuse when the second one is RIGHT THERE.

Doomsday Clock, a Powderkeg survivor
Doomsday Clock
7 Volts · 3/4

Tick. Tick. Tick. You get used to it. You shouldn't.

Fuse Lighter, a Powderkeg survivor
Fuse Lighter
1 Volts · 2/1

Lights it first, reads the warning label never.

Nitro Courier, a Powderkeg survivor
Nitro Courier
1 Volts · 1/1 · explode

Run, don't walk. Actually don't run either. Just... be very still.

Spark Plug, a Powderkeg survivor
Spark Plug
1 Volts · 1/1 · boomstick

100% enthusiasm. 0% impulse control. 0% remaining eyebrows.

Loose Cannon, a Powderkeg survivor
Loose Cannon
1 Volts · 2/2

No notes. Just vibes. The vibes are explosive and legally actionable.

Wick, a Powderkeg survivor
Wick
1 Volts · 1/2 · explode

Short. Getting shorter. Aren't we all. His more literally.

Pyromaniac, a Powderkeg survivor
Pyromaniac
2 Volts · 2/1 · boomstick

Not a job title. A lifestyle. A worrying, smoke-scented lifestyle.

Human Cannonball, a Powderkeg survivor
Human Cannonball
2 Volts · 4/1 · explode

Freelance now. Same job, blowing things up, but he gets to wear what he wants and the dental is gone.

Mad Mike, a Powderkeg survivor
Mad Mike
3 Volts · 4/1 · explode

Mike left the safety briefing after the word 'safety.'

Grenadier, a Powderkeg survivor
Grenadier
3 Volts · 3/2 · boomstick

Throws first. Aims... also first, technically, just very badly.

Sabotage Expert, a Powderkeg survivor
Sabotage Expert
3 Volts · 3/3 · explode

Loosens one bolt. The RIGHT bolt. The whole thing comes down. He whistles, leaving.

Blast Mason, a Powderkeg survivor
Blast Mason
4 Volts · 5/2 · explode

We're like a family here. The kind that's on fire and somehow still arguing about the thermostat.

Boom Boom Twins, a Powderkeg survivor
Boom Boom Twins
4 Volts · 2/2 · explode

They count down together. They never agree on the number. It's tense for everyone.

Yard Boss Krick, a Powderkeg survivor
Yard Boss Krick
4 Volts · 4/4 · explode

They rescheduled the safety meeting four times. Then it exploded. The meeting. The actual meeting exploded.

Hearth

Build a home. Then hold it.

Big Doug, a Hearth survivor
Big Doug
6 Volts · 3/8 · rally

Doug does not fight. Doug shows up. And when Doug shows up, so does everyone else, every one of them a little taller than before.

Mother Ann, Last Shelter, a Hearth survivor
Mother Ann, Last Shelter
7 Volts · 4/9 · rally

Her door never locked. Not once. Not in twenty years. That's not naivety. That's the bravest thing in the city.

The Optimist, a Hearth survivor
The Optimist
1 Volts · 1/2

Started a petition. It's going great. It's about the petition process now, but it's going great.

Mayor Gladys, a Hearth survivor
Mayor Gladys
5 Volts · 2/5

Runs the community board with an iron grip and a laminator. Mostly the laminator.

Pillar of the Community, a Hearth survivor
Pillar of the Community
6 Volts · 4/8 · rally

Holds the whole place together. Literally, in at least one load-bearing instance.

The Courthouse, a Hearth survivor
The Courthouse
8 Volts · 5/10 · rally

Order in the court. And out front. And down the block.

Pieman, a Hearth survivor
Pieman
1 Volts · 1/2

Pie fixes most things. The things it doesn't fix, it distracts from. Pie.

Town Crier, a Hearth survivor
Town Crier
2 Volts · 2/2 · rally

Six AM. Every morning. Whether you have news or not. Mostly not.

Block Captain, a Hearth survivor
Block Captain
3 Volts · 2/4 · rally

Posted in the group chat. Forty-three replies. Zero solutions. Somehow it's about Brenda's fence now.

Grandma Iron, a Hearth survivor
Grandma Iron
4 Volts · 2/7

Survived everything. Will survive everything else too. Has opinions about your posture.

Lighthouse Keeper, a Hearth survivor
Lighthouse Keeper
5 Volts · 3/7 · rally

Keeps a light burning for people who might come home. People do come home. That's the whole point.

Muster the Militia, a Hearth survivor
Muster the Militia
7 Volts · 4/6

Turns out the whole town owns a rifle. Turns out they can aim.

Town Marshal, a Hearth survivor
Town Marshal
7 Volts · 5/8

Pinned on a tin star, straightened his hat, and got to work.

Stubborn Homesteader, a Hearth survivor
Stubborn Homesteader
1 Volts · 2/2

Not leaving. Bombs couldn't move him. The HOA certainly won't.

Field Medic, a Hearth survivor
Field Medic
2 Volts · 1/3

Out of anesthetic since year one. Bite down. You'll be fine. Probably.

Barricade Builder, a Hearth survivor
Barricade Builder
2 Volts · 1/3

Believes any problem can be solved with enough stacked furniture.

Welcoming Committee, a Hearth survivor
Welcoming Committee
2 Volts · 2/2

New neighbor orientation is mandatory, friendly, and ninety minutes long. Bring a pen. Bring a will to live.

Watchtower Volunteer, a Hearth survivor
Watchtower Volunteer
2 Volts · 2/3 · rally

Sees trouble coming. Yells about it. The yelling is, itself, often the trouble.

Casserole Brigade, a Hearth survivor
Casserole Brigade
2 Volts · 2/2

Heard you were going through something. Brought enough food for a small siege. Which this is.

Aunt Bea, a Hearth survivor
Aunt Bea
2 Volts · 1/4

Everyone's aunt. Nobody's actual aunt. The distinction stopped mattering years ago.

Schoolteacher, a Hearth survivor
Schoolteacher
3 Volts · 2/4 · rally

Still grading homework. There is no school. The kids humor her. It keeps everyone sane.

Militia Organizer, a Hearth survivor
Militia Organizer
3 Volts · 3/3 · rally

Turned the book club into a defense force. The book club is FURIOUS. And armed.

Volunteer Firefighter, a Hearth survivor
Volunteer Firefighter
3 Volts · 2/5

Puts out the Powderkeg's fires. It is a full-time, thankless, never-ending job. She loves it.

Old Doc Mike, a Hearth survivor
Old Doc Mike
4 Volts · 2/5

Retired twice. Un-retired twice. There's nobody else, Doc. There's nobody else.

Sang the Stoic, a Hearth survivor
Sang the Stoic
4 Volts · 3/5

The roof came down. The raiders came through. Sang finished laying the course first.

Glow

Poison them. Slowly. Proudly.

Saint Sebastian, a Glow survivor
Saint Sebastian
6 Volts · 4/6

Canonized himself. No church objected, there being none. Now every wound sprouts a witness, and he counts each one as a vote.

The Mother Sump, a Glow survivor
The Mother Sump
7 Volts · 5/8 · radiation

It is not a monster. It is a community center. It is VERY welcoming. That's the terrifying part.

Three-Lung Larry, a Glow survivor
Three-Lung Larry
3 Volts · 3/4

Great for the dust. Have you considered a third lung? He'll tell you about it. At length.

Patient Zero, a Glow survivor
Patient Zero
5 Volts · 4/5

Started it all. Not sorry. Frankly a little proud. Wants to talk to you about it.

Lurker Ivan, a Glow survivor
Lurker Ivan
6 Volts · 6/7 · radiation

It was a city councilman, once. It remembers the meetings. It is still angry about parking.

Apex Mutation, a Glow survivor
Apex Mutation
8 Volts · 5/5

Every funeral is a growth opportunity.

Scab Forager, a Glow survivor
Scab Forager
2 Volts · 3/2

Thrives where things rot. Honestly, glowing with health. Glowing with SOMETHING.

Spore Cloud, a Glow survivor
Spore Cloud
2 Volts · 2/3

Wafts. Just wafts. You'll be fine. You'll be DIFFERENT, but fine.

The Welcoming Glow, a Glow survivor
The Welcoming Glow
3 Volts · 2/4

Welcome to the community! There's a newsletter. You're already signed up. You were signed up before you arrived, honestly.

Two-Face Tom, a Glow survivor
Two-Face Tom
3 Volts · 3/3

Day 1 of my transformation journey. Subscribe for more. The third arm is for engagement.

Glow Preacher, a Glow survivor
Glow Preacher
4 Volts · 3/5

Started a podcast about thriving in irradiated zones. The podcast is just him breathing heavily near a sump. Forty thousand subscribers.

Mutating Horror, a Glow survivor
Mutating Horror
5 Volts · 4/5

It used to be afraid of itself. It got over that. It got over a LOT of things.

Sporeback, a Glow survivor
Sporeback
7 Volts · 3/7

It doesn't mourn the dead. It plants them.

Sump Wader, a Glow survivor
Sump Wader
1 Volts · 2/2

Used to have allergies. Now has, uh, the opposite of allergies?

Glow Grub, a Glow survivor
Glow Grub
1 Volts · 1/3

It's a phase. A glowing, twitching, semi-permanent phase.

Drip Feeder, a Glow survivor
Drip Feeder
1 Volts · 1/2 · radiation

Leaks. Constantly. Into things. The things change. The Glow calls this 'sharing.'

Glow Worm, a Glow survivor
Glow Worm
1 Volts · 2/1

Small now. Patient. Fed by the misfortune of others. Aren't we all, it whispers wetly.

Recycler, a Glow survivor
Recycler
2 Volts · 2/3

Works the districts too poisonous for anyone else. Job security is incredible.

Glowing Mass, a Glow survivor
Glowing Mass
2 Volts · 1/5

Was several people. Is now one person. Everyone's being very polite about it.

Rad Doggo, a Glow survivor
Rad Doggo
2 Volts · 3/2 · radiation

Good boy. Glowing boy. Do not pet the glowing boy. He'd like that, but don't.

Hazmat Defector, a Glow survivor
Hazmat Defector
2 Volts · 3/2

He read one pamphlet and now he's the regional coordinator. There is no region. There is no coordination. There is, technically, a pamphlet.

Sump Cultist, a Glow survivor
Sump Cultist
3 Volts · 2/4

Every death is a conversion opportunity! Have you heard the good news about decay?

Toxic Twins, a Glow survivor
Toxic Twins
3 Volts · 2/3

Share everything. EVERYTHING. You're getting some now. You're welcome.

Mutant Brawler, a Glow survivor
Mutant Brawler
4 Volts · 4/4 · radiation

Three fists now. Doesn't remember acquiring the third. Doesn't question it.

Festering Brute, a Glow survivor
Festering Brute
4 Volts · 6/3 · radiation

Falling apart. Hitting harder. There's a metaphor here and it is also falling apart.

The Encrusted, a Glow survivor
The Encrusted
4 Volts · 3/5 · radiation

You can't tell where the armor ends and he begins. Neither can he. He's at peace with it.

Free Agents

No crew, no rules. They work for whoever is paying in Volts.

Dustin Neverthere, a Free Agents survivor
Dustin Neverthere
6 Volts · 5/5

Blew in with the dust, kicked the generator till it screamed, left your Volts redlining. Asked for nothing. Gone before the grit settled. Dustin? Never there.

Old Guard, a Free Agents survivor
Old Guard
6 Volts · 4/8

Been holding this corner since before it was a corner. Not about to stop for the likes of you.

Gate Sentry, a Free Agents survivor
Gate Sentry
3 Volts · 2/4 · boomstick

Guards the wall of guns with a wall of guns. Redundancy is survival.

Debt Collector, a Free Agents survivor
Debt Collector
4 Volts · 3/3

Everybody owes somebody. He's here about your balance. It compounds.

Old Timer, a Free Agents survivor
Old Timer
5 Volts · 4/6

Remembers before. Won't shut up about before. Before sounded boring, honestly.

Bounty Hunter, a Free Agents survivor
Bounty Hunter
5 Volts · 5/4 · boomstick

Has a list. You might be on the list. Everyone's a little on the list.

The Fixer, a Free Agents survivor
The Fixer
5 Volts · 4/5

Whatever's broke, she's already got the part for it and a strong opinion about how it broke.

Drifter, a Free Agents survivor
Drifter
1 Volts · 1/1

Passing through. Has been passing through for eleven years now.

Lookout, a Free Agents survivor
Lookout
1 Volts · 1/2

Sees everything. Reports most of it. Editorializes ALL of it.

Town Drunk, a Free Agents survivor
Town Drunk
1 Volts · 2/1

Knows everything. Remembers nothing. Somehow both are useful.

Wandering Scrounger, a Free Agents survivor
Wandering Scrounger
2 Volts · 2/2

Belongs to no crew. Owes money to all of them.

Scrap Merchant, a Free Agents survivor
Scrap Merchant
2 Volts · 2/2

Buys low. Sells high. Defines 'low' and 'high' himself, hourly, with confidence.

Caravan Guard, a Free Agents survivor
Caravan Guard
3 Volts · 3/3

Protects the goods. The goods are mostly bottlecaps and one very smug chicken.

Hired Gun, a Free Agents survivor
Hired Gun
4 Volts · 4/4

Loyalty sold separately. Currently out of stock. Check back never.

Bunker Dweller, a Free Agents survivor
Bunker Dweller
4 Volts · 3/5

Came up from somewhere sealed. Blinks a lot. Asks if the war's over. It is not.

Titan John, a Free Agents survivor
Titan John
8 Volts · 8/8

Nobody's sure how tall John is. Nobody's asked him to stand all the way up.

Holdout, a Free Agents survivor
Holdout
0 Volts · 2/2

Was here first. Is not leaving.

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