Reference

The Boomstick City wiki

A growing reference for the game. Start here, then dig into the crews and the world.

Core rules

  • Goal. First crew to 15 Territory Points wins. It is a race, with no turn limit.
  • Volts. Your energy. It ramps up by one each turn and refills fully. Spend it to play cards.
  • The board. A single shared board. Both crews fight over the same ground.
  • Combat. Survivors trade attack and health. Win the fight and take Territory Points.
  • The Stash. When your rival has no Survivors left, the Stash opens. Raid it for a flat point.
  • Running dry. Empty your deck and you start bleeding a Territory Point per turn, so keep up the pressure.
  • Card types. Survivors fight, Gear attaches to a Survivor for a buff, and Events are one-shot plays.

Keywords

Boomstick Any crew

When this arrives, deal 1 damage to a chosen enemy.

Salvage scrapwright

When this dies, return a Gear from your discard to your hand.

Explode powderkeg

When this dies, it deals damage to enemies (amount varies per card).

Rally hearth

When you play another Survivor, this triggers a bonus effect.

Radiation glow

Radiated. At the start of each of its turns, this Survivor takes 1 damage. It can be applied to enemies too.

Districts

The Drowned Mall

Waterlogged

A retail cathedral three feet underwater. The escalators still try.

The Powderkeg Yards

Chain Reaction

Freight, fuel, and bad ideas, stacked to the ceiling. No smoking. Everyone smokes.

The Hospital Wing

Triage

Still smells like disinfectant and old panic. The good beds are taken.

The Overpass Squats

Cramped

A city stacked in the ribs of a dead freeway. Mind your elbows.

The Glow Sumps

Irradiated Zone

Where the runoff pools and the runoff glows. The locals are fine. They insist.

The Gate

Itchy Trigger Finger

The only way in, watched by people who would rather it were the only way out.